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- Path: dispatch.news.demon.net!demon!redrobe.demon.co.uk
- From: Mike@Redrobe.demon.co.uk (Mike Redrobe)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: UAE on amigas for running games under OS?
- Date: 15 Apr 96 14:21:47 +0000
- Message-ID: <1513.6679T861T2356@Redrobe.demon.co.uk>
- References: <784.6677T1238T989@Redrobe.demon.co.uk> <1137.6678T287T2105@stud.cs.uit.no>
- NNTP-Posting-Host: redrobe.demon.co.uk
- X-NNTP-Posting-Host: redrobe.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- Hi, Magne Oestlyngen , on 14-Apr-96 03:47:42 you scribbled....
- >>Hi there,
- >>Just had a look at UAE (THE amiga emulator for unix)
- >>I was wondering how hard it would be to convert it, or use the sources
- >>to make an Amiga version <Don't laugh!>
-
- >Using gcc, it compiles like a dream. At least till it will compile xwin.c,
- >which ofcourse won't work since I don't have X11. If I had the developer
- >stuff for AmiWin, it would probably compile fine. Or someone could write
- >an amiga gfx-module for uae (I'm might do it. :)
-
- >>This would make many demos/old games run under multitasking.
- >>Surely the main "hit" in performance of this thing is 68000/ocs/copper
- >>emulation "all" that would be needed now would be the translation layer....
-
- >>A wild guess would make this feasable for bare A500 performance (gameswise)
- >>out of an 040+CV64 surely?
-
- >My guess is it would still be slow if the cpu-emulation isn't rewritten to
- >take advantage of running on a 68k.
-
- don't need cpu emulation! just hardware wrapper emulation....
-
- >>Mike Redrobe - Mike@Redrobe.demon.co.uk MikeRR on #Amiga
-
- >----
- >______________________________________________________________
- >Magne Oestlyngen <magneoe@stud.cs.uit.no>, IRC #amiga: Magneoe
- >THOR homepage: http://www.cs.uit.no/~kjelli/thor.html
-
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-
- Mike
-
- --
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- Mike Redrobe - Mike@Redrobe.demon.co.uk MikeRR on #Amiga
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